This dynamic viewpoint clashes with the targeting reticle, a gigantic, beach ball-like display that takes up far too much of the screen, hiding the excessive brutality and highest quota of dismemberment per enemy body in any game. As intended, the bobbing camera combined with dancing shadows plays tricks on your eyes, and can lead to a few shots being fired at nothing. Shaky cameras constantly distort your field of view, and you can hear your character’s labored breathing. Developer Visceral Games did a commendable job of making this experience feel more organic. Without a suspenseful atmosphere, there isn’t much to fear, or, conversely, to draw you in.ĭead Space: Extraction runs on rails, pulling the player forward at a scripted pace. One thing is certain: I didn’t jump once while playing this game. Whether that’s due to the perspective switch from third- to first-person, the lack of dynamic lightning, or weaker scripted scares can be debated. The horror of being hunted in the vacuum of space never quite takes grip in Dead Space: Extraction, a Wii-exclusive prequel to the exceptional Xbox 360 and PlayStation 3 space drama.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |